3/18/2021 0 Comments Hot Wheels Ps2 Games
Each car is rated in 4 cats: Top Speed, Grip, Accel, and Boost with 16 points to distribute.
![]() Hot Wheels Games Driver 1 AndAll of my Hot Wheels playset come to life with the Stunt Track Driver 1 and 2 I disliked.All of my Hot Wheels playset come to life with the hottest cars.I see the 3 console versions of this game but not one for the PC version, which is what Im reviewing. Line-up: The first thing that you notice is that several of the teams have had line-up changes. Some of them, like switching out 55 Nomad for Nomadder What, make sense and fits the looks of The Fastest Cars In The World unlike some of the original offerings. The rest are good substitutes which, when you look at the subs, realize that its the TMed cars that are gone. Considering how slack HW has been with getting the cars and movies out its doubtful well ever see this line-up get a physical representation. Oddly enough, Taros Road Runner is replaced with 454 Overbored instead of Muscle Tone which seems to have been the alternate car for him. Tracks: The tracks are all great and extend from the amazingly easy to the mildly difficult. Either the cars have amazingly sticky tires or there is some special property of the tracks because while gravity affects mobile terrain when inverted the cars never loose traction. Remember Banjee in Ep:1). Unlike in Velocity X, there is no slow down or stuttering because of board size. The background also looks good with each track belonging to one particular team with that teams theme music for level music. There are no linear tracks and no portal to signify the end of a leg of the World Race. Graphics: The cars all look very good decked out in their Highway 35 livery. They are a step up from Velocity X but not able to compete with TD2002, MC II or NFS6. A aura bleeding energy trails appears at the front of your car when you begin stunting and jumping also leaves flaming tire marks like turbos do at any time in VX. Nitrox2 boosting has no visual effect other than a quick jaunt to 200 mph which only lasts a few seconds depending on a vehicles boost rating. Controls: The one thing that I wrote into THQ about VX is that there was no wheel support. In WR there is.kind of. Steeringbarrel rolling can only be mapped to the X or Y axis. ![]() Stunt system: While the dial-a-stunt is different, visually and mechanically the stunt system is a step back from that in VX. In VX once airborne you could rotate around both axes simultaneously if you chose.
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